What Is My Screen Resolution? Check Your Display Online
Your screen's native resolution — the physical pixels — rather than the scaled figure most tools report. If you have display scaling or browser zoom on, those two numbers are different, and the difference is why people buy the wrong cable. It works as a screen resolution checker for any monitor, laptop, phone or tablet.
Screen resolution
Native resolution
—
- CSS pixels—
- Viewport—
- Device pixel ratio—
- Aspect ratio—
- Colour depth—
- Available area—
- Orientation—
Runs in your browser. Nothing is recorded or uploaded.
The three numbers, and which one you want
- Native resolution. The physical pixels in the panel — the figure on the box. This is what you want when buying a monitor, a cable, or checking whether a game can run at full resolution.
- CSS pixels. The logical units web pages are laid out in. Equal to native only when scaling and zoom are both off. This is the number most resolution sites show you, usually without saying so.
- Viewport. The space your browser window actually gives the page, so it excludes tabs, the address bar and window borders. This is what responsive websites respond to — not your screen.
Why scaling confuses this
Display scaling exists because a 4K panel in a 15-inch laptop has pixels far too small to read at 100%. The operating system draws everything at 150% or 200% so text stays legible, and the browser reports the scaled figure to web pages so they lay out sensibly.
The side effect is that asking a web page for your resolution gives you the scaled number. On a 4K laptop at 200%, that is 1920×1080 — which is why people conclude their 4K screen is "only Full HD". It isn't. The panel is 3840×2160; the operating system is drawing at half that for legibility.
Device pixel ratio is the multiplier between the two, and it is the honest limit of what any browser can tell you: it moves with browser zoom as well as with system scaling, and nothing in JavaScript can separate them. Press Ctrl and 0 to reset zoom and see whether the figure shifts.
Changing your resolution or scaling
Windows 11 and Windows 10
- Settings → System → Display. Resolution and Scale are two separate dropdowns, and confusing them is the usual cause of a blurry screen.
- Always run a monitor at its Recommended resolution. Anything else is being stretched by the panel and will look soft.
- If text is too small, change Scale rather than resolution. That keeps the panel sharp and only enlarges what is drawn.
- Scaling that is not a multiple of 25% can cause blurry text in older applications. 100%, 125%, 150% and 200% behave best.
macOS
- System Settings → Displays. macOS presents "Larger Text" through "More Space" rather than raw resolutions.
- Hold Option and click Scaled to reveal the actual resolution list on displays that hide it.
- On a Retina display, "Default" is the sharpest option. The scaled modes render larger and downsample, which is very slightly softer.
- For an external monitor, pick the mode matching its native resolution — macOS does not always choose it.
Linux
- GNOME: Settings → Displays. Fractional scaling may need enabling first and can be inconsistent between X11 and Wayland — worth knowing before concluding something is broken.
- KDE Plasma: System Settings → Display and Monitor, which handles fractional scaling more predictably.
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From a terminal,
xrandrlists every mode the driver offers on X11, andwlr-randrdoes the same on some Wayland compositors. - If a resolution your monitor supports is missing entirely, that is usually the graphics driver or the EDID the monitor reports, not the desktop.
Phones, tablets and Chromebooks
- Android: Settings → Display for display size and font size. Some phones also expose a screen resolution setting that trades sharpness for battery.
- iPhone: Settings → Display & Brightness → Display Zoom switches between Default and Larger Text.
- ChromeOS: Settings → Device → Displays, where the resolution slider changes scaling rather than the panel itself.
- On any of these the panel resolution is fixed; what you are changing is how large things are drawn on it.